About Us
Zavireqo was created for people who want to study UI/UX through clear explanations, connected topics, and practical design exercises. Our team noticed that many learning materials introduce research, content planning, interface structure, user journeys, visual hierarchy, and review as separate subjects. Learners could understand individual terms while still finding it difficult to see how one decision influences the next. Zavireqo was developed to bring these areas into one structured learning direction.

The idea began with the work of DMYTRO KUSHNEROV, the owner and creator of Zavireqo. During his early UI/UX projects, Dmytro often had to collect information from unrelated materials, compare different methods, and organize his own notes before beginning practical work. He found that the main difficulty was not learning isolated design concepts. It was understanding how research findings shape content, how content guides layout, how layouts connect through user routes, and how each screen should be reviewed as part of a wider experience.
This observation shaped the course collection. Instead of presenting design as a sequence of decorative choices, Zavireqo focuses on thoughtful planning and clear reasoning. Learners examine why a screen exists, what information belongs there, which action matters first, and how the interface communicates changes. Each course combines written explanations, guided tasks, structured worksheets, reference materials, comparison exercises, and documented project activities.
Dmytro has five years of experience working with UI/UX design, user research, information architecture, interface planning, visual hierarchy, component systems, interaction states, and project documentation. His previous work has included course websites, content-focused interfaces, digital service pages, multi-screen learning environments, internal design collections, and interface review processes.
His responsibilities have included preparing project briefs, organizing user and content research, mapping task routes, planning screen structures, creating component records, reviewing interface language, and documenting revisions. This background helped him understand which parts of the design process often require further explanation for learners. It also influenced the practical structure used throughout Zavireqo.
Alongside design work, Dmytro began preparing educational materials for people who wanted a calmer and more organized introduction to UI/UX. He developed lesson notes, screen-review checklists, user-flow exercises, content maps, hierarchy studies, and guided project frameworks. These materials later became the foundation of the Zavireqo curriculum.
More than 500 learners have studied materials created or guided by Dmytro. They have worked through topics such as research questions, content inventories, user journeys, wireframe planning, typography roles, spacing systems, interface writing, repeated components, interaction states, and multi-screen review. Their questions and study patterns helped shape clearer explanations and more detailed project activities.
Dmytro’s teaching approach is based on connection rather than memorization. A research note should influence a design question. A design question should guide the content structure. The content structure should shape the screen layout. The layout should support the user route. The final review should return to the original project purpose. This connected process appears throughout every Zavireqo course.
Our mission is to help learners develop UI/UX knowledge through structured study, practical activities, and thoughtful project work. We do not describe one fixed outcome for every learner. Study pace, prior knowledge, personal interests, and time spent on exercises vary from person to person. Our role is to provide clear materials that help learners examine design decisions, organize their ideas, and build skills through repeated practice.

The Zavireqo collection includes introductory and broader learning directions. Some courses focus on foundational UI/UX thinking, while others examine research organization, information architecture, user routes, interface systems, component documentation, screen families, or detailed critique. Each course page explains the included modules, study format, and practical activities before enrollment.
Our team continues to review course explanations, examples, worksheets, and project tasks. Updates are made when a topic requires clearer wording, a stronger activity, or a more useful connection with another part of the curriculum. These changes are recorded on the Latest Updates page so learners can understand how the materials develop over time.
Zavireqo is a learning space built around clarity, structure, and careful design thinking. Under the direction of Dmytro Kushnerov, the course collection reflects five years of practical UI/UX work and experience teaching more than 500 learners. Every course is intended to help people study the relationship between research, content, screens, interactions, and review within one connected process.